Large City: Boke Kshíhgíhd

Boke Kshíhgíhd

Boke Kshíhgíhd
Example Tauran architecture.
StateHobben
ProvenceHij̼vuj Provence
RegionHehrktuchu Zen Moor
Founded1316
Community LeaderLord Paivnirth
Area127 km2 (50 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation4920 m (16141 ft)
Average Yearly Precipitation217 cm/y (85 in/y)
Population30168
Population Density237 people per km2 (603 people per mi2)
Town AuraWild Magic
Naming
Native nameBoke Kshíhgíhd
PronunciationKshíh /gɪ̞d/
Direct Translation[memento] [literature; prose]
Translation[Not Yet Translated]

Boke Kshíhgíhd (Kshíh /gɪ̞d/ [memento] [literature; prose]) is a subtropical Large City located in the Hij̼vuj Provence of the Hobben.

The name Boke Kshíhgíhd is derived from the Sylvin language, as Boke Kshíhgíhd was founded by Hrur, who was culturaly Tauran.

Climate

Boke Kshíhgíhd has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 22°C (71°F). Boke Kshíhgíhd receives an average of 217 cm/y (85 in/y) of precipitation, most of which comes in the form of rain during the fall. Boke Kshíhgíhd covers an area of nearly 127 km2 (50 mi2), and an average elevation of 4920 m (16141 ft) above sea level.

Overview

Boke Kshíhgíhd was founded durring the early 14th century in spring of the year 1316, by Hrur. The establishment of Boke Kshíhgíhd was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Hrur struck deals with nearby nations and communities to establish Boke Kshíhgíhd as a prison colony.

Boke Kshíhgíhd was built using the conventions of Tauran durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Boke Kshíhgíhd is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Boke Kshíhgíhd is buildings are arranged arrounded highly ordered system of crampt paverstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Boke Kshíhgíhd's millitarily questionable fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Boke Kshíhgíhd has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Boke Kshíhgíhd ’s existence has dried up and the city is drifting down the stream of history as it dries up. The people are clearly worried about something, and everyone is either wearing a weapon or has one close at hand. Your gut tells you it’s not mere fate which has caused this town to begin failing...

Civic Infrastructure

Boke Kshíhgíhd possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Boke Kshíhgíhd has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Boke Kshíhgíhd has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Boke Kshíhgíhd. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Boke Kshíhgíhd's parks.

Boke Kshíhgíhd has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Boke Kshíhgíhd.

Boke Kshíhgíhd has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Boke Kshíhgíhd has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Boke Kshíhgíhd has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Boke Kshíhgíhd has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Boke Kshíhgíhd has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Boke Kshíhgíhd has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Boke Kshíhgíhd has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Boke Kshíhgíhd's public wards, blessings, and other arcane systems.

Boke Kshíhgíhd has an Millitary Academy which trains military officers and specilists.

Boke Kshíhgíhd possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Boke Kshíhgíhd's grid is powered by a direct leyline tap.

Boke Kshíhgíhd's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Boke Kshíhgíhd has a first rate hospital which caters to anyone in need of long term medical care.

Boke Kshíhgíhd has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Boke Kshíhgíhd has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Boke Kshíhgíhd's natural decorations nor waterways.

Boke Kshíhgíhd has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Boke Kshíhgíhd has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Boke Kshíhgíhd has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals have cut a deal with some unspeakable entity, trading some form of tribute (benign of horrific) in exchange for the being’s forbearance or assistance. Outsiders may be ignorant of the bargain, or they may know that the community is in thrall but be too fearful of its master to take action against them. The creature likely serves as a protector as well as a tyrant, so the locals may be content with the deal even if it doesn’t offer any further inducement or aid.

Boke Kshíhgíhd's garrison was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

Due to the actions of local Kami, autumn is long in Boke Kshíhgíhd.

The Slithering Pit near Boke Kshíhgíhd are known to be quite timid.

Boke Kshíhgíhd's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves drinking to channel Charm energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 57
  • Farmers: 88
  • Farm Laborer: 188
  • Hunters: 104
  • Milk Maids: 88
  • Ranchers: 38
  • Ranch Hands: 95
  • Shepherds: 75
    • Farmland: 122180 m2
    • Cattle and Similar Creatures: 7542
    • Poultry: 90504
    • Swine: 6033
    • Sheep: 301
    • Goats: 60
    • Horses, Mounts, and Beasts of Burden: 3016

Craftsmen

  • Arms and Toolmakers: 64
  • Blacksmiths: 75
  • Bookbinders: 37
  • Buckle-makers: 40
  • Cabinetmakers: 64
  • Candlemakers: 116
  • Carpenters: 87
  • Clothmakers: 79
  • Coach and Harness Makers: 33
  • Coopers: 79
  • Copper, Brass, Tin, Zinc, and Lead Workers: 44
  • Copyists: 29
  • Cutlers: 24
  • Fabricworkers: 71
  • Farrier: 208
  • Furriers: 19
  • Glassworkers: 107
  • Gunsmiths: 62
  • Harness-Makers: 29
  • Hatters: 57
  • Hosiery Workers: 21
  • Jewelers: 33
  • Leatherwrights: 79
  • Locksmiths: 30
  • Matchstick makers: 49
  • Musical Instrument Makers: 44
  • Painters, Structures and Fixtures: 37
  • Paper Workers: 43
  • Plasterers: 40
  • Pursemakers: 48
  • Roofers: 30
  • Ropemakers: 29
  • Rugmakers: 29
  • Saddlers: 52
  • Scabbardmakers: 60
  • Scalemakers: 32
  • Scientific, Surgical, and Optical Instrument Makers: 19
  • Sculptors, Structures and Fixtures: 28
  • Shoemakers: 28
  • Soap and Tallow Workers: 102
  • Tailors: 182
  • Tanners: 37
  • Upholsterers: 43
  • Watchmakers: 40
  • Weavers: 88
  • Whitesmiths: 23

Merchants

  • Adventuring Goods Retellers: 20
  • Arcana Sellers: 20
  • Beer-Sellers: 39
  • Booksellers: 49
  • Butchers: 75
  • Chandlers: 73
  • Chicken Butchers: 90
  • Entrepreneurs: 31
  • Fine Clothiers: 77
  • Fishmongers: 75
  • Florists: 17
  • Potion Sellers: 54
  • Resellers: 107
  • Spice Merchants: 39
  • Wine-sellers: 62
  • Wheelwright: 46
  • Woodsellers: 30

Service workers

  • Bakers: 137
  • Barbers: 147
  • Coachmen: 45
  • Cooks: 143
  • Doctors: 60
  • Gamekeepers: 47
  • Grooms: 26
  • Hairdressers: 88
  • Healers: 80
  • Housekeepers: 91
  • Housemaids: 143
  • House Stewards: 83
  • Inns: 27
  • Laundry maids: 55
  • Maidservants: 111
  • Nursery Maids: 56
  • Pastrycooks: 100
  • Restaurateur: 125
  • Tavern Keepers: 111

Specialized Laborer

  • Ashworkers: 42
  • Bleachers: 28
  • Chemical Workers: 17
  • Coal Heavers: 62
  • In-Town Couriers: 67
  • Long Haul Couriers: 65
  • Dockyard Workers: 60
  • Gas Workers: 14
  • Hay Merchants: 25
  • Leech Collectors: 80
  • Millers: 68
  • Miners: 68
  • Oilmen and Polishers: 47
  • Postmen: 70
  • Pure Finder: 39
  • Skinners: 86
  • Sugar Refiners: 17
  • Tosher: 50
  • Warehousemen: 120
  • Watercarriers: 62
  • Watermen, Bargemen, etc.: 100

Skilled Laborers

  • Accountants: 38
  • Alchemist: 44
  • Clerk: 61
  • Dentists: 31
  • Educators: 92
  • Engineers: 42
  • Gardeners: 30
  • Mages: 22
  • Plumbers: 32
  • Pharmacist: 36
  • Professors: 13
  • Scientists: 22
  • Wizards: 12

Civil Servants

  • Adventurers: 29
  • Bankers: 40
  • Civil Clerks: 70
  • Civic Iudex: 34
  • Consultants: 19
  • Exorcist: 65
  • Fixers: 37
  • Kami Clerk: 55
  • Landlords: 59
  • Lawyers: 37
  • Legend Keepers: 51
  • Militia Officers: 215
  • Monks, Monastic: 94
  • Monks, Civic: 81
  • Historian, Oral: 64
  • Historian, Textual: 35
  • Policemen, Sheriffs, etc.: 68
  • Priests: 131
  • Rangers: 38
  • Rat Catchers: 44
  • Scholars: 47
  • Spiritualist: 62
  • Slayers: 17
  • Storytellers: 102
  • Military Officers: 125

Cottage Industries

  • Brewers: 77
  • Comfort Services: 104
  • Enchanters: 33
  • Herbalists: 34
  • Jaminators: 91
  • Needleworkers: 91
  • Potters: 50
  • Preserve Makers: 94
  • Quilters: 43
  • Seamsters: 167
  • Spinners: 94
  • Tinker: 33
  • Weaver: 77

Artists

  • Actors: 32
  • Architects: 12
  • Bards: 45
  • Costumers: 18
  • Dancers: 33
  • Drafters: 19
  • Engravers: 24
  • Fine Furniture Carpenters: 15
  • Glaziers: 30
  • Inlayers: 29
  • Musicians: 91
  • Painters, Art: 15
  • Playwrights: 31
  • Sculptors, Art: 25
  • Wood Carvers: 97
  • Writers: 107

Produce Industries

  • Butter Churners: 104
  • Canners: 79
  • Cheesmakers: 104
  • Ice Merchants: 13
  • Millers: 64
  • Picklers: 50
  • Smokers: 38
  • Stockmakers: 35
  • Tobacconists: 48
  • Tallowmakers: 71

11323 of Boke Kshíhgíhd's population work within a Foundational Occupation.

18242 of Boke Kshíhgíhd's population do not work in a formal occupation, but do contribute to the local economy. 603 (2%) are noncontributers.

Points of Interest

Boke Kshíhgíhd has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Boke Kshíhgíhd was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Boke Kshíhgíhd lost 149 people, 252 livestock, and 87 buildings. The conflict ended after roughly 62, when members of Boke Kshíhgíhd's militia enacted an operation to delay the operations of the enemy. The operation was complicated by a key segment of the operation that deepened entirely on a stealth mission going perfectly. The conflict ended with needing to break through the enemy's lines, which ended in defeat for Boke Kshíhgíhd's forces. The war is remembered in legend by Boke Kshíhgíhd's bards, historians, and legend keepers.

History